Class: Medium
Weight: 40 tons
While the development of the Assassin in 2676 was often considered the prime example of a political pork project, rife with exaggerated performance statistics, fudged budget estimates, and numerous (sometimes dangerous) corners cut during the production phase, the Assassin nonetheless turned out to be a surprisingly solid 'Mech. Though it possesses relatively lackluster firepower for its tonnage, the Assassin compensates with a high top speed and a decent amount of protection, making it ideal for hit-and-run tactics and in combat against lighter enemies.
Sarna wiki linkSpeed: 113 kp/h
Standard engine 280
Has jump jets
Free tonnage (no armor): 14 tons
Engine hs: 1
Weapons:Trait slots: 9
Speed: 113 kp/h
Standard engine 280
Has jump jets
Free tonnage (no armor): 14 tons
Engine hs: 1
Weapons:Trait slots: 7
Speed: 113 kp/h
XL engine 280
Has jump jets
Weight Saving: Endo-steel structure
Free tonnage (no armor): 24 tons
Engine hs: 1
Weapons:Trait slots: 7
Speed: 113 kp/h
XL engine 280
Has jump jets
Weight Saving: Endo-steel structure
Free tonnage (no armor): 24 tons
ECM slot
Engine hs: 1
Weapons:Trait slots: 6
Hero!
Speed: 113 kp/h
XL engine 280
Has jump jets
Weight Saving: Endo-steel structure
Free tonnage (no armor): 24 tons
ECM slot
Engine hs: 1
Weapons:Trait slots: 10
A 'Mech built and run on desperation and long chances, DarkDeath is Dale Sandstrom's path back to MechWarrior glory as a bounty hunter. As a lowly infantryman, Sandstrom had stumbled upon the fresh corpse of an Assassin 'Mech and by 3024, Sandstrom had mortgaged his life savings, and nearly his life, to get it fit for service. The DarkDeath proved itself to be more than combat capable, providing a great return on investment.
Speed: 113 kp/h
Standard engine 280
Has jump jets
Free tonnage (no armor): 14 tons
Engine hs: 1
Weapons:Trait slots: 7