MARAUDER

Mechlab (WiP)

Class: Heavy

Weight: 70 tons

Hailed as a pinnacle of BattleMech design when it was unveiled in 2819, the Marauder was one of the first ’Mechs to step away from the purely humanoid body type and embrace a more menacing appearance. The ’Mech quickly became popular as a command vehicle, and throughout the Succession Wars many battalion and regimental commanders made their Marauders second homes on the battlefield. Often deployed in heavy shock units with Warhammers and Thunderbolts, the Marauder is known for laying down an impressive long-range barrage before its opponents can close the distance.

Sarna wiki link

Variant: MAD-2R

KESTREL

Speed: 64 kp/h

Standard engine 300

Weight Saving: Ferro-fibrous armor,

Free tonnage (no armor): 42.5 tons

Engine hs: 2

Weapons:
RT: autocannon5
RA: mediumlaser, erppc
LA: mediumlaser, erppc

Trait slots: 7

Variant: MAD-3D

KESTREL

Speed: 64 kp/h

Standard engine 300

Free tonnage (no armor): 42.5 tons

Engine hs: 2

Weapons:
RT: largelaser
RA: ppc, mediumlaser
LA: ppc, mediumlaser

Trait slots: 7

Variant: MAD-3L

KESTREL

Speed: 64 kp/h

Standard engine 300

Free tonnage (no armor): 42.5 tons

Engine hs: 2

Weapons:
RT: autocannon5
RA: ppc, mediumlaser
LA: mediumlaser, largelaser

Trait slots: 7

Variant: MAD-3M

KESTREL

Speed: 64 kp/h

Standard engine 300

Free tonnage (no armor): 42.5 tons

Engine hs: 2

Weapons:
RT: autocannon5
RA: mediumlaser, largelaser
LA: mediumlaser, largelaser

Trait slots: 7

Variant: MAD-BH

Hero!

Speed: 48 kp/h

Standard engine 225

Has jump jets

Free tonnage (no armor): 52.5 tons

Weapons:
RT: ppc, mediumlaser
LT: mediumlaser
RA: ppc, mediumlaser
LA: ppc, mediumlaser

Trait slots: 9

Among the mercenaries of the Inner Sphere, none are more mysterious than the one known only as the Bounty Hunter. Always wearing a distinct suit of green full-body power armor that obscures their true identity, the Bounty Hunter has bested elite MechWarriors throughout the Inner Sphere for nearly 100 years. Leading some to believe that the Hunter is not an individual, but an identity passed from one Bounty Hunter to the next. In 3014, during the Marik Civil War, the Bounty Hunter betrayed Natasha Kerensky, leading her into an ambush and salvaging her Marauder. Following another mission in which the 'Mech suffered heavy damage, the Hunter took the opportunity to fully customize its loadout, making it into their signature 'Mech of the era.

Variant: MAD-3R

Speed: 64 kp/h

Standard engine 300

Free tonnage (no armor): 42.5 tons

Engine hs: 2

Weapons:
RT: autocannon5
RA: ppc, mediumlaser
LA: ppc, mediumlaser

Trait slots: 6

Variant: MAD-5D

Speed: 64 kp/h

XL engine 300

Has jump jets

Weight Saving: XL engine

Free tonnage (no armor): 52 tons

Engine hs: 2

Weapons:
RT: largepulselaser
LT: streaksrm2
RA: erppc, mediumpulselaser
LA: erppc, mediumpulselaser

Trait slots: 6

Variant: MAD-BH2

Hero!

Speed: 48 kp/h

XL engine 225

Has jump jets

Weight Saving: XL engine

Free tonnage (no armor): 57.5 tons

Weapons:
Head: mediumlaser
RT: gaussrifle
RA: erppc, mediumlaser
LA: erppc, mediumlaser

Trait slots: 9

Among the mercenaries of the Inner Sphere, none are more mysterious than the one that can only be identified as the Bounty Hunter. Appearing only in a distinct green full body power armor that obscures their true identity, the Bounty Hunter has bested the most Elite MechWarriors throughout the Inner Sphere for nearly 100 years. Leading some to believe that the Hunter is not an individual, but an identity passed from one Bounty Hunter to the next. After besting Natasha Kerensky and stealing her Marauder during the Marik Civil War, the Bounty Hunter made a number of modifications throughout the years with this 'Bounty Hunter II' appearing as the second major overhaul since originally taking the Black Widow's former 'Mech back in 3014.